General
The monster card system gives you permanently active bonuses that you make stronger star by star. To do so you collect
monster cards and exchange them for achievement bonuses. There is no level limit, and all progress counts for every character of your account on the server.
Missions
Accept a mission: three monsters are drawn from the deck of your current mission level. Defeat all three and you get a random card of one of these three and move up one level. After level 19 you automatically start again at level 1. In a group, a kill counts for everyone nearby who has the same mission.
| Mission level | Possible monsters | Count |
|---|---|---|
| 1 to 3 | 13 | |
| 4 to 6 | 15 | |
| 7 to 9 | 11 | |
| 10 to 12 | 14 | |
| 13 to 15 | 23 | |
| 16 to 17 | 15 | |
| 18 | 15 | |
| 19 | 3 |
Reset and reshuffle
With a
Reset Ticket (9 DC) you set the mission level back to 1, up to 6 times in 24 hours. With a
Reshuffle Ticket (58 DC) you draw new targets for the current level.
| Reset | 1. | 2. | 3. | 4. | 5. | 6. |
|---|---|---|---|---|---|---|
| Reset Tickets | free | 2 | 4 | 6 | 8 | 10 |
Stars in the collection
Every card fills the bar of its monster. When the bar is full, the monster gains a star. Below the monster you see how many cards you have received in total. This number never goes down, not even when you spend cards.
| Star | Cards | Total | Unlocks |
|---|---|---|---|
| ★ | 9 | 9 | 3D view of the monster |
| ★★ | 21 | 30 | Movement animations |
| ★★★ | 30 | 60 | Transformation into the monster (every 3 h) |
| ★★★★ | 60 | 120 | Teleport to the monster’s map (every 12 h) |
| ★★★★★ | 90 | 210 | Summon (not in the game yet) |
Achievement bonuses
An achievement requires cards of several monsters and uses them up. Every star is unlocked separately and costs 9 / 30 / 60 / 120 / 210 cards per monster. Stars without a bonus are skipped. That is why the total price depends on the star from which an achievement gives a bonus.
If an achievement gives a bonus from 1★, 5★ costs 429 cards per monster. With a bonus from 3★ it is 390, from 4★ 330. Example: Alastor’s End only gives a bonus from 3★, so for 5★ you need 390 cards of each of its three monsters.
Only one field bonus can be active at a time, but any number of dungeon bonuses. You can switch between unlocked bonuses at any time. Monsters such as Charon or the En-Tai Guardian belong to several achievements. If you want both, you need their cards twice.
Tradeable cards
From the first star on you can exchange 10 cards of a monster for
1 tradeable card of the same monster.